Sinruth

Leader of Rivenroar Red Hand

Description:

Current Status: Deceased

Level 2 Soldier Solo
Medium natural humanoid, goblin
Initiative +7
Senses: Perception +3; low-light vision

HP 185; Bloodied 92

Defense: AC 22 (24 with phalanx soldier); Fortitude 16, Reflex 16, Will 12
Saving Throws +5
Speed 5
Action Points 2

Attacks/Powers:

Chain Yank (standard; at-will) ✦ Weapon
Requires spiked chain; reach 2; +8 vs. AC; 1d10 + 4 damage, and the target is pulled 1. If creature is adjacent, chain yank instead briefly bashes the creature against Sinruth’s armor spikes for an extra 1d6 damage.

Chain Trip (standard; at-will) ✦ Weapon
Requires spiked chain; reach 2; +6 vs. Reflex; 1d6 + 4 damage, and the target is knocked prone.

Chain Whirlwind (standard; recharge) ✦ Weapon
Requires spiked chain; close burst 1; +8 vs. AC; 1d6 + 4 damage.

Jackboot Stomp (minor; at-will) ✦ Weapon
Requires adjacent prone target; +6 vs. AC; 1d6 + 4 damage.

Hobgoblin Resilience (immediate reaction, when the hobgoblin soldier suffers an effect that a save can end; encounter)
Sinruth rolls a saving throw against the effect.

Phalanx Soldier
Sinruth gains a +2 bonus to AC while at least one hobgoblin ally is adjacent to it.

Alignment: Evil
Languages: Common, Goblin
Skills: Athletics +9, Intimidate +8

Str 17 (+4) Dex 14 (+3) Wis 10 (+1)
Con 13 (+2) Int 10 (+1) Cha 14 (+3)

Bio:

Sinruth

Gray Council - Dawn of War skreekc