Tag: Monster

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  • Hobgoblin Grunt

    *Level 3 Minion*
    _Medium natural humanoid_
    Initiative +4
    *Senses:* Perception +1; low-light vision
    HP 1: a missed attack never damages a minion. *Defense:* AC 17 (19 with phalanx soldier); Fortitude 15, Reflex 13, Will 12
    * …

  • Goblin Blackblade

    _Level 1 Lurker_
    Small natural humanoid
    Initiative +7
    *Senses:* Perception +1; low-light vision *HP 25; Bloodied 12* *Defenses:* AC 16; Fortitude 12, Reflex 14, Will 11
    *Speed:* 6; see also goblin tactics *Basic Attacks:*

  • Hobgoblin Archer

    _Level 3 Artillery_
    Medium natural humanoid
    Initiative +7
    *Senses:* Perception +8; low-light vision *HP 39; Bloodied 19* *Defense:* AC 17; Fortitude 13, Reflex 15, Will 13
    *Speed:* 6 *Basic Attacks:*
    Longsword (standard; …

  • Ogre Savage

    _Level 8 Brute_
    Large natural humanoid
    Initiative +4
    *Senses:* Perception +4 *HP 111; Bloodied 55* *Defense:* AC 19; Fortitude 21, Reflex 16, Will 16
    *Speed:* 8 *Basic Attacks:*
    Greatclub (standard; at-will) ✦ Weapon

  • Goblin Sharpshooter

    _Level 2 Artillery_
    Small natural humanoid (goblin)
    Initiative +5
    *Senses:* Perception +2; low-light vision *HP 31; Bloodied 15* *Defense:* AC 16; Fortitude 12, Reflex 14, Will 11
    *Speed:* 6; see also goblin tactics *Basic …

  • Hobgoblin Soldier

    _Level 3 Soldier_
    Medium natural humanoid
    Initiative +7
    *Senses:* Perception +3; low-light vision *HP 47; Bloodied 23* *Defense:* AC 20 (22 with phalanx soldier); Fortitude 18, Reflex 16, Will 16
    *Speed:* 5 *Basic Attacks:*

  • Gnome Skulk

    _Level 2 Lurker_
    Small fey humanoid
    Initiative +8
    *Senses:* Perception +2; low-light vision *HP 34; Bloodied 17* *Defense:* AC 16; Fortitude 14, Reflex 14, Will 12
    *Speed:* 5 *Basic Attacks:*
    War Pick (standard; at-will) …

  • Ettercap Fang Guard

    _Level 4 Soldier_
    Medium natural humanoid (spider)
    Initiative +6
    *Senses:* Perception +3 *HP 56; Bloodied 28* *Defense:* AC 20; Fortitude 17, Reflex 16, Will 15
    Resist 10 poison
    *Speed:* 5, climb 5 (spider climb); see also …

  • Ettercap Webspinner

    _Level 5 Controller_
    Medium natural humanoid (spider)
    Initiative +4
    *Senses:* Perception +9 *HP 64; Bloodied 32* *Defense:* AC 18; Fortitude 17, Reflex 16, Will 16
    Resist 10 poison
    *Speed:* 5, climb 5 (spider climb); see …

  • Guard Drake

    _Level 2 Brute_
    Small natural beast (reptile)
    Initiative +3
    *Senses:* Perception +7 *HP 48; Bloodied 24* *Defense:* AC 15; Fortitude 15, Reflex 13, Will 12
    Immune fear (while within 2 squares of an ally)
    *Speed:* 6 *Basic …

  • Dire Rat

    _Level 1 Brute_
    Medium natural beast
    Initiative +2
    *Senses:* Perception +5; low-light vision *HP 38; Bloodied 19* *Defense:* AC 15; Fortitude 15, Reflex 13, Will 11
    Immune filth fever (see below)
    *Speed:* 6, climb 3 * …

  • Rage Drake

    _Level 5 Brute_
    Large natural beast (mount, reptile)
    Initiative +3
    *Senses:* Perception +3 *HP 77; Bloodied 38; see also bloodied rage* *Defense:* AC 17; Fortitude 17, Reflex 15, Will 15
    Immune fear (while bloodied only)
    * …

  • Needlefang Drake Swarm

    _Level 2 Soldier_
    Medium natural beast (reptile, swarm)
    Initiative +7
    *Senses:* Perception +7 *Swarm Attack aura 1; the needlefang drake swarm makes a basic attack as a free action against each enemy that begins its turn in the aura.* …

  • Ochre Jelly

    _Level 3 Elite Brute_
    Large natural beast (blind, ooze)
    Initiative +0
    *Senses:* Perception +2; blindsight 10, tremorsense 10
    *HP 102; Bloodied 51 see also split below* *Defense:* AC 18; Fortitude 16, Reflex 14, Will 14
    Immune …

  • Specter

    _Level 4 Lurker_
    Medium shadow humanoid (undead)
    Initiative +8
    *Senses:* Perception +6; darkvision
    *Spectral Chill (Cold) aura 1; enemies in the aura take a –2 penalty to all defenses.*
    *HP 30; Bloodied 15* *Defense:* AC 16; …

  • Magma Claw

    _Level 4 Brute_
    Medium elemental magical beast (earth, fire)
    Initiative +3
    *Senses:* Perception +7 *HP 64; Bloodied 32* *Defense:* AC 16; Fortitude 16, Reflex 14, Will 13
    Immune petrification; Resist 10 fire;
    Vulnerable cold …

  • Spitting Drake

    _Level 3 Artillery_
    Medium natural beast (reptile)
    Initiative +5
    *Senses:* Perception +3 *HP 38; Bloodied 19* *Defense:* AC 17; Fortitude 14, Reflex 16, Will 14
    _Resist 10 acid_
    _Speed 7_ *Attacks/Powers:* *Bite ( …

  • Goblin Hexer

    _Level 3 Controller (Leader)_
    Small natural humanoid
    Initiative +3
    *Senses:* Perception +2; low-light vision *HP 46; Bloodied 23* *Defense:* AC 17; Fortitude 14, Reflex 15, Will 16; see also lead from the rear
    Speed 6; see also …

  • Deathlock Wight

    _Level 4 Controller_
    Medium natural humanoid (undead)
    Initiative +4
    *Senses:* Perception +1; darkvision HP 54; Bloodied 27 *Defense:* AC 18; Fortitude 15, Reflex 16, Will 17
    Immune disease, poison;
    Resist 10 necrotic;

  • Boneshard Skeleton

    _Level 5 Brute_
    Medium natural animate (undead)
    Initiative +5
    *Senses:* Perception +4; darkvision HP 77; Bloodied 38 see also boneshard burst *Defense:* AC 17; Fortitude 16, Reflex 16, Will 15
    Immune disease, poison;
    Resist …

  • Decrepit Skeleton

    _Level 1 Minion_
    Medium natural animate (undead) Initiative +3
    *Senses:* Perception +2; darkvision *HP 1; a missed attack never damages a minion.* *Defense:* AC 16; Fortitude 13, Reflex 14, Will 13
    Immune disease, poison
    Speed 6 …

  • Wererat

    _Level 3 Skirmisher_
    Medium natural humanoid (shapechanger)
    Initiative +7
    *Senses:* Perception +7; low-light vision *HP 48; Bloodied 24*
    Regeneration 5 (if the wererat takes damage from a silver weapon, its regeneration doesn’t …

  • Evistro

    _(Carnage Demon) (E) Level 6 Brute_
    Medium elemental magical beast (demon)
    Initiative +4
    *Senses:* Perception +4 *HP 90; Bloodied 45* *Defense:* AC 16; Fortitude 18, Reflex 14, Will 14
    Resist 10 variable (1/encounter; see …

  • Ghoul

    _Level 5 Soldier_
    Medium natural humanoid (undead)
    Initiative +8
    *Senses:* Perception +2; darkvision *HP 63; Bloodied 31* *Defense:* AC 21; Fortitude 18, Reflex 20, Will 17
    Immune disease, poison;
    Resist 10 necrotic;

  • Zombie

    _Level 2 Brute_
    Medium natural animate (undead)
    Initiative –1
    *Senses:* Perception +0; darkvision *HP 40; Bloodied 20 see also zombie weakness* *Defense:* AC 13; Fortitude 13, Reflex 9, Will 10
    Immune disease, poison;
    Resist …

  • Gnome Arcanist

    _Level 3 Controller (Leader)_
    Small fey humanoid
    Initiative +1 *Senses:* Perception +1; low-light vision
    *Aura of Illusion (Illusion) aura 5; the gnome arcanist and all allies in the aura gain concealment and can hide in the aura.* *HP …

  • Orc Raider

    _Level 3 Skirmisher_
    Medium natural humanoid
    Initiative +5
    *Senses:* Perception +1; low-light vision *HP 46; Bloodied 23; see also warrior’s surge* *Defense:* AC 17; Fortitude 15, Reflex 14, Will 12
    Speed 6 (8 while charging) …

  • Orc Drudge

    _Level 4 Minion_
    Medium natural humanoid
    Initiative +0
    *Senses:* Perception +0; low-light vision *HP 1; a missed attack never damages a minion.* *Defense:* AC 16; Fortitude 15, Reflex 12, Will 12
    Speed 6 (8 while charging) * …

  • Orc Sergeant

    _Level 3 Soldier (Leader)_
    Medium natural humanoid
    Initiative +2
    *Senses:* Perception +5; low-light vision
    Lead by Fear aura 1; orcs inside the aura gain a +1 power bonus to attack rolls. *HP 46; Bloodied 23; see also warrior’s …

  • Orc Bolt Thrower

    _Level 1 Artillery_
    Medium natural humanoid
    Initiative +2
    *Senses:* Perception +4; low-light vision *HP 26; Bloodied 13; see also warrior’s surge* *Defense:* AC 13; Fortitude 14, Reflex 14, Will 11
    Speed 6 (8 while charging) * …

  • Orc Witch Doctor

    _Level 2 Controller_
    Medium natural humanoid
    Initiative: +2
    *Senses:* Perception +3; low-light vision *HP 33; Bloodied 16* *Defense:* AC 15; Fortitude 13, Reflex 14, Will 17
    Speed 6 (8 while charging) *Attacks/Powers:* * …

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