Tag: encounter

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  • The Ogre Bombardier

    As you’ve been talking to the guards, you’ve been hearing shouts in the distance. But now those shouts are a lot closer, and a throng of townsfolk comes running around the street corner to the north. They’re fleeing a curious sight: a full …

  • Bar Fight

    The gentle hubbub of an evening at the Antler and Thistle tavern is shattered by the crack of the front door flying off its hinges to land amid the nearest tables. Four hobgoblins rush into the bar, swords outstretched to skewer the nearest bar …

  • Interrogating Morrik

    Just as the guards said, there’s a lone hobgoblin in stocks and shackles here. His wounds from last night’s battle have been bandaged, but a number of tomatoes on the ground near him and on the surface of the stocks indicate that his treatment hasn …

  • Tracking The Goblins

    Hot on the trail of the hobgoblins and their captives, the Gray Council heads into the mountains northeast of [[Brindol]]. *XP Earned:* 300

  • Chamber Of Flame Unbound

    Two flail-wielding hobgoblins stand ready in the center of this dank chamber. Braziers flank double doors on the north wall. Two goblins with crossbows stand in front of that door. *Pieter notices:* You can make out faint grooves in the …

  • Goblin Warren

    This L-shaped room has doors in the north and west walls. A group of angry hobgoblins is near the middle of the room. Around the periphery of the room are bedrolls, sacks, and a roasting rack near the brazier. A narrow fissure in the …

  • Spiderweb Landing

    This landing is covered with spiderwebs, and the floor under your feet is sticky. A trio of ettercaps shuffles around the room ahead of you, which has passages heading up and to the west, down and to the south, and north turning east. * [[ …

  • Rivenroar Family Crypt

    Five hobgoblins stand amid four stone sarcophagi in this chamber. A side chamber to the east has two marble altars. A spiral staircase made of wrought iron ascends from an alcove to the north. And there’s a hole in the floor in the northeast corner …

  • Fresco Chamber

    Four statues of displacer beasts, their eyes glowing amber, stare at you. Beyond them is a candlelit altar. Tied to the front of it is a human female, her eyes wild with terror. * [[Dire Rat | 3 dire rats]] * [[Gnome Skulk | 2 gnome skulks …

  • Mushroom Chamber

    This room, filled with all sorts of architectural debris, has a wet, musty smell. Amid the ruins are all sorts of mushrooms, mostly with brown or gray caps. * [[Rage Drake | 2 rage drakes]] *When you enter the small room to the east:* < …

  • Von Jallach Crypt

    A square bounded by glowing runes dominates the floor in this room. The east wall has two doors. The walls are covered with empty alcoves designed to hold dead bodies. * [[Needlefang Drake Swarm | 2 needlefang drake swarms]] * [[Gnome Skulk …

  • Portal Room

    A picture in the middle of this room shows flickering images of a sinister castle in the middle of a swamp. *Pieter and Witherspoon gaze into the portal...* A slimy creature slithers through the image and roils toward you. * [[ …

  • Von Urstadt Crypt

    *As [[:20963 | Aesop]] enters the middle of the room:* One of the north doors swings open. Nothing comes through the doors, but after a few tense seconds, two fiery creatures appear, making the room uncomfortably hot—and dangerous. * [[ …

  • Von Adrez-Kauthin Crypt

    Carved into the last three steps of the staircase are the words “Von Adrez,” “Kauthin,” and “Crypt.” And once you climb high enough to see into the chamber at the top of the stairs, you see bas-relief images of humans laden with baskets, bags, and …

  • Honor Guard Crypt

    *Enter the eastern door:*
    This room has alcoves full of skeletal remains along the south wall, plus an annex with a fountain and a tied-up boy to the east. *Go down the northern stairway:*
    A still pool of water dominates this room, …

  • Crypt Guardian Chamber

    A foul creature stalks the space bounded by the square columns, but it stops short of crossing that boundary. *The party attacts the monsters attention:* The evistro throws itself against an invisible barrier, unable to get to you. But …

  • Lords of Rivenroar Audience Chamber

    Two thrones sit along the north wall of this immense chamber. One has a rotting but still fleshy corpse on it, and the other has a bleached skeleton. Other piles of bone litter the ground.
    The eyes of the fleshy corpse begin to glow. “ …

  • Shrine of Vecna

    A massive lighted alter with a large sarcophagus makes it clear this room was used to worship the undead. A gnome stands near the tomb, worshipping it. While creeping their way towards the doorway are two boneshard skeletons. * [[Gnome …

  • Sinruths Abode

    Blue glowing runes are aligned in a square across this room, while a large flaming crack takes it's place in the middle. To the north, rumblings sounds are heard getting closer, and closer. Suddenly, the northern door bursts off its hinges! * …

  • Jungle Temple

    The dense jungle trail opens up to a massive stone temple. A table that looks to have been used for sacrifices is looming in the middle, stained with blood and massacre. To the south, a small magical fountain with bright-blue glowing radiant water …

  • Orc Sentries

    A grand edifice rises above steep walls, which are about 50-feet tall. These walls encircle the compound and run up to the higher slopes of the mountain beyond. *The party looks up and notices smoke rising from the courtyard.* *As the party …

  • Hall of Moradin

    The dome of this massive chamber features a brilliant mural of dwarves fighting giants in what looks like the same mountains through which you have traveled. At the center of the room is a dais ringed with blood-spattered steps. Atop it stands a …

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