Ochre Jelly

Level 3 Elite Brute
Large natural beast (blind, ooze)
Initiative +0
Senses: Perception +2; blindsight 10, tremorsense 10

HP 102; Bloodied 51 see also split below

Defense: AC 18; Fortitude 16, Reflex 14, Will 14
Immune gaze; Resist 5 acid
Saving Throws +2
Speed 4; see also flowing form
Action Points: 1

Basic Attacks:
Slam (standard; at-will) ✦ Acid
+8 vs. AC; 2d6 + 1 damage, and ongoing 5 acid damage (save ends).

Flowing Form (move; at-will)
The ochre jelly shifts 4 squares.

Split (when first bloodied; encounter)
The ochre jelly splits into two, each with hit points equal one-half its current hit points. Effects applied to the original ochre jelly do not apply to the second one. An ochre jelly can’t split if it is reduced to 0 hit points by the attack that bloodied it. Left alone, the two halves of the ochre jelly recombine into a single creature at the end of the encounter.

Alignment: Unaligned

Str 13 (+2) Dex 8 (+0) Wis 12 (+2)
Con 11 (+1) Int 1 (–4) Cha 1 (–4)

Ochre Jelly

Gray Council - Dawn of War skreekc